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Chinese Game Studios Bet Big on Global PC and Console Markets

3 min read
Chinese Game Studios Bet Big on Global PC and Console Markets

Chinese game studios are increasingly looking beyond mobile to reach PC and console players worldwide, and this autumn’s release calendar shows how serious that push has become. Two projects stand out for very different reasons: the long-running action role-playing game Path of Exile 2, developed by New Zealand studio Grinding Gear Games and backed by Chinese internet giant Tencent, and No Such Place, a new cooperative shooter from Chinese developer Liangwu Games’ Strike Team.

Path of Exile 2 has been in early access for a while, but its producers now say they are ready to move to a full 1.0 launch. The original Path of Exile, first released in 2013, built a devoted following through an unusually deep character-building system, a sprawling skill tree, regular seasonal content, and a player-driven trading economy. Tencent took over publishing in China in 2016, and the sequel has become one of the most anticipated action RPGs in the world, with a global audience that treats each balance patch as a community event.

No Such Place takes a different route. It is a top-down extraction shooter, a genre that has exploded in popularity thanks to games where players enter dangerous zones, grab loot, and try to escape before losing everything. In this case, players join a supernatural investigations unit and step into fractured dimensions, gathering supplies and clues before finding an exit within a time limit. The game is scheduled to enter Steam early access on October 14, and its Chinese development team is aiming squarely at an international audience from day one.

Meanwhile, a smaller studio is chasing a very specific kind of satisfaction. Cybernetic Walrus has announced Rip It! Card Collector, a simulation game about opening, collecting, and organizing thousands of trading cards. Built by the team behind Order 13 and Roadside Research, it turns the ritual of tearing open a foil pack into the core mechanic, and it will support Chinese when it arrives on PC. The trend is clear: Chinese developers are no longer only chasing the huge domestic mobile market. They are building for Steam, for consoles, and for players who have never heard of the studios behind the games.

That shift was visible at gamescom 2026 in Germany, where Chinese companies took prominent slots during the opening night presentation. MiHoYo, the studio behind Genshin Impact, used the event to announce a new project, while the open-world title Infinite Infinity received a release window. A year earlier, such a showing would have been dominated by Western publishers. Now Chinese studios are regular headliners, and their budgets and production values increasingly match those of their global competitors.

The domestic scene is changing too. The long-running martial arts online game JX3, known in China as Jianwang 3, recently celebrated its seventeenth anniversary with a fan festival in Guangzhou that drew players from across the country. Cosplay, fan merchandise, and handwritten messages filled the venue, a reminder that China’s gaming culture has deep roots and loyal communities, not just fast-growing download numbers.

Esports is another arena where Chinese involvement keeps expanding. The Dota 2 world championship, known as The International, was held in Shanghai this year, and Team Spirit won its third title, a record for the event. Chinese tech companies have also been experimenting with artificial intelligence in esports, from voice analysis to training tools, hinting at how AI may change competitive play in the years ahead.

For global players, the practical result is simple: more games from Chinese teams are arriving on familiar storefronts, in more genres, and with more polish than ever. Whether it is a hardcore action RPG, a tense extraction shooter, or a relaxing card-opening simulator, the next few months offer an unusually broad sample of what Chinese developers can do.