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A Chinese Zombie Horror Film Crosses $42 Million in Ten Days

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A Chinese Zombie Horror Film Crosses $42 Million in Ten Days

A film adapted from one of the world’s most recognizable horror video game franchises has found a sizable audience in China. Resident Evil: Night of the Outbreak, a live-action survival-horror movie, has crossed 304 million yuan at the Chinese box office in its first ten days, according to the film’s official social media account. That works out to roughly 42 million US dollars.

The movie does not follow the American-made Resident Evil films that starred Milla Jovovich in the 2000s. This is a new production, directed by Zach Cregger, with a cast that includes Austin Abrams and Zach Cherry. It was shot as a co-production involving Germany, France and the United States and had already opened overseas before arriving in Chinese cinemas. On Rotten Tomatoes it holds a score of 7.3, and its running time is a tight 94 minutes.

The official Chinese synopsis leans hard into atmosphere: stay quiet, because bio-organic monsters are watching in the dark and bloodthirsty mutants lurk on the rooftops. The city has become a blood-red ruin, and the survival scenario of Raccoon City — the fictional Midwestern town at the heart of the game series — is about to begin. For players of the games, that name carries two decades of history.

What makes the release notable is how comfortably the franchise has settled into the Chinese market. The Resident Evil games are well known among Chinese players, and horror-adjacent titles have built a steady following through streaming and video platforms, even as strict content rules limit what can be shown in cinemas. A 94-minute cut with a modest budget and a recognizable brand is exactly the kind of import that can clear regulatory hurdles and still draw crowds.

The ten-day milestone also says something about the current appetite for genre films in China. Big holiday releases usually dominate the conversation, but mid-budget horror and thriller titles have been quietly profitable, especially when they arrive with an existing fan base. A film that has already been reviewed abroad comes with built-in expectations, and word of mouth travels fast on platforms like Douban, where viewers rate and debate releases in real time.

For global readers unfamiliar with the property, the Resident Evil games began in 1996 and follow survivors of a viral outbreak that turns people into monsters. The series has sold well over a hundred million copies worldwide and spawned theme park attractions, animated films and a long list of merchandise. Its Chinese fans often know the lore in detail, which makes an official adaptation a tricky proposition: deviate too far and the core audience revolts, stay too faithful and newcomers feel lost.

Early box office numbers suggest this installment has managed the balance well enough. Whether it sustains momentum past its second weekend will depend on the same thing that decides most horror releases anywhere — whether audiences tell their friends it is genuinely scary, or merely loud. For now, the film has given Chinese cinemas a reliable October performer and given the game’s Chinese fans something they rarely get: a big-screen version that treats their favorite fictional city seriously.

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