A Chinese Reader Built His Own Age of Empires in a Forum Post

A man who grew up playing Age of Empires has done something a lot of nostalgic gamers only talk about: he built his own version of it. Posting on the Chinese forum Hupu, he explained that he had been a fan since childhood, when his father first showed him the game. Years later he plays on a computer far less often, and there is nothing quite like it on a phone, so he decided to make one himself.
The result is a deliberately limited tribute. He calls it a cut-down edition with only the regicide mode, the variant where each player starts with a king who must be protected. He built it with AI tools, assembled art and other assets from material he found available online, and then spent a long stretch debugging it by hand. The file had to stay small because of the forum’s upload limits, which shaped how much of the original he could include.
He posted it as a gift rather than a product. There is no store page and no price. He invited other users to report bugs, suggest changes, and tell him what they thought. If people like it, he wrote, perhaps the forum’s operators could help host a larger version later, one that might even add player-versus-player matches.
The post is part of a long tradition on Chinese online forums, where members share homemade tools, mods, translations and small games with each other. What is new is how quickly a single hobbyist can now move from idea to working prototype. AI-assisted coding has lowered the barrier enough that someone with nostalgia, patience and a laptop can produce something playable in their spare time, without a studio, a budget or a team.
Age of Empires itself is a landmark of strategy gaming, first released in the late 1990s and still beloved for its blend of history, resource management and slow-burn competition. Its Chinese fan base is old enough now to have children of its own, which is part of why the post resonated. The author framed the project as a way of passing on a childhood memory, not just filling a gap in the app stores.
The reaction in the thread was warm and practical. Readers asked about balance, controls and whether the king unit could be made stronger. Others shared their own memories of playing the original with a parent or a cousin, and a few offered to help test. For a forum that mostly runs on quick takes and arguments, a working game attached to a personal story stood out.
It is also a reminder that not every notable game project comes from a company. Some come from someone who missed a game, could not find it where they wanted it, and decided to build a smaller one instead. Whether the regicide edition ever grows into something bigger is up to its maker and the forum. For now, it exists, it runs, and strangers are playing it.